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A Guide to Designing Curricular Games: How to Game the System

A Guide to Designing Curricular Games: How to Game the System

Hardcover

Series: Advances in Game-Based Learning

General Education

ISBN10: 3319423924
ISBN13: 9783319423920
Publisher: Springer Nature
Published: Oct 28 2016
Pages: 349
Weight: 1.51
Height: 0.81 Width: 6.14 Depth: 9.21
Language: English

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply Alex Trebek (host of Jeopardy) wearing a mask. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

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General Education