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612-822-4611
Computer Games and the Social Imaginary

Computer Games and the Social Imaginary

Hardcover

Series: Digital Media and Society

General Sociology

Currently unavailable to order

ISBN10: 0745641105
ISBN13: 9780745641102
Publisher: Polity Pr
Published: Oct 7 2013
Pages: 248
Weight: 0.97
Height: 1.00 Width: 5.90 Depth: 8.40
Language: English

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.

Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and 'fun'. In the process, play with computers became computer gaming - a new cultural practice with its own values.

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General Sociology