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Quests: Design, Theory, and History in Games and Narratives

Quests: Design, Theory, and History in Games and Narratives

Paperback

Art & Popular CultureProgramming

ISBN10: 036768604X
ISBN13: 9780367686048
Publisher: A K PETERS
Published: Apr 25 2022
Pages: 222
Weight: 1.06
Height: 0.58 Width: 7.00 Depth: 10.00
Language: English

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.

The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:

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Howard, Jeff

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Art & Popular Culture