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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982

Hardcover

Business GeneralGames & Activities GeneralProgramming

ISBN10: 1138389927
ISBN13: 9781138389922
Publisher: CRC Press
Published: Nov 27 2019
Pages: 606
Weight: 2.15
Height: 1.50 Width: 6.20 Depth: 9.10
Language: English

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith's text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths.

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