• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Transactions on Edutainment XIV

Transactions on Edutainment XIV

Paperback

General ComputersGeneral EducationProgramming

ISBN10: 3662566885
ISBN13: 9783662566886
Publisher: Springer
Published: Apr 13 2018
Pages: 245
Weight: 0.80
Height: 0.54 Width: 6.14 Depth: 9.21
Language: English
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

Also in

General Computers