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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Unity Game Development in Practice: Build 2D & 3D games with C#, prefabs, lighting, physics, and smooth mobile/PC deployment

Unity Game Development in Practice: Build 2D & 3D games with C#, prefabs, lighting, physics, and smooth mobile/PC deployment

Paperback

Programming

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ISBN13: 9798266710931
Publisher: Independently Published
Published: Sep 22 2025
Pages: 566
Weight: 1.96
Height: 1.15 Width: 6.69 Depth: 9.61
Language: English
Ship-ready Unity skills without the fluff. This hands-on guide walks you from clean project setup to polished release-covering 2D and 3D gameplay, modern rendering (URP), input, UI/UX, optimization, testing, and publishing on desktop and mobile. Every chapter ends with practical checklists and working, minimal code you can paste into your project.

What you'll learn

  • Production setup: Unity LTS, URP projects, Git, package baselines, folders/namespaces that scale.
  • C# for Unity: MonoBehaviour lifecycles, events/delegates, ScriptableObjects, small-state machines, coroutines/async, null-safety & debugging.
  • 2D foundations: sprite import & atlases, tilemaps & collisions, responsive platformer feel (coyote time, jump buffer), Cinemachine 2D, HUD/pause/settings, PC + Android builds.
  • 3D foundations: grayboxing with ProBuilder, rigidbody vs. kinematic controllers, Cinemachine rigs, interaction systems, pooling/spawners, PC builds.
  • URP lighting & VFX: lights/shadows & budgets, post-processing profiles, Shader Graph basics, hit-stop/screen shake/particles, mobile fallbacks & quality tiers.
  • Input + UI/UX: new Input System (keyboard/gamepad/touch), UGUI/UI Toolkit navigation, save slots & rebinding, localization (strings/fonts/RTL), accessibility (contrast, captions, motor options).
  • Systems that ship: save/load (JSON/Binary) with basic encryption, checkpoints & data versioning, Addressables vs. Resources, analytics event plan, error/crash reporting.
  • Profiling & optimization: CPU/GPU workflows, memory (textures/meshes/audio/GC), physics layers & timestep tuning, draw calls/batching/overdraw, build size & streaming.
  • Build, test, publish: reproducible build configs, EditMode/PlayMode tests & smoke tests, desktop installers, Android/iOS concepts, store assets/metadata/privacy, submission fixes.
  • Post-launch: patch cadence & versioning, balancing with A/B tests and telemetry, ethical monetization (premium/IAP/ads) with safeguards, live-ops content and clear roadmaps.

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