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612-822-4611
Paper Time Machines: Critical Game Design and Historical Board Games

Paper Time Machines: Critical Game Design and Historical Board Games

Paperback

General Board GamesProgramming

ISBN10: 1032416912
ISBN13: 9781032416915
Publisher: Routledge
Published: Aug 14 2024
Pages: 330
Weight: 1.32
Height: 0.72 Width: 7.00 Depth: 10.00
Language: English

James Dunnigan's memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don't board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines.

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Suckling, Maurice W.

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General Board Games